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do you ever plan to make an android version?

whenever i close the game and try to re-open, it doesnt open. am i closing the game wrong or is it something else?

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Can the next update have a storage system. Every CG unlocked after playing the game will disappear the next time the game is opened.

The gallery not saving was semi-intentional for this update while I was trying out the new save system. It'll be added in there in the future!

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As of 0.4... Lefty will sometimes move without an audio queue as well as when you're looking at her. She lingers at the door at unknown variables and often times resets to the hall without any audio here.

Chica could be "visible" through the window if she's holding the cupcake (she'll be in the door, cupcake can be seen in the window). Sometimes her audio comes from the left side instead of the right, and sometimes with no audio at all.

Mangle is the cleanest character so far. I've got no complaints. As for the lighting in the hall, maybe have a secondary light that activates exclusively when she's at the door, like a colored light. While the trained eye can see that there's less light, it's still a strain and even on a great monitor, it's not something I can confidently tell at a glance.

Foxy is a little shit lol. His temper changes attempt to attempt on the same night, making it impossible to predict his movements and how long you can have the camera down as well as keeping your eyes physically off of him while the camera is up.

"???" is a unique concept, and I feel like a lot of fun can be had with her. When the poster changes to "???", I think that's a good opportunity for a potential easter egg or the start of a nightly side quest for hidden lore or special scenes.

Quality of life for the game... It needs more ambient audio, and not just a fan blowing. Something like the building is settling to create unease in players that may have them thinking the animatronics might be moving, ambient office noise that makes the player hang on their anxiety. Maybe add some unique animatronic audio for the room with the broken camera (maybe even add hidden audio for "???" if/when she's in there for lore hunters).

Lastly, the UI for the game is definitely functional, but the gallery doesn't save if it isn't from the same session. If you exit the game, the gallery gets deleted. You also can't activate the full screen anywhere else except the menu, which is fairly difficult to access without a pause button.

Overall, fantastic game that I look forward to playing more often. When my finances settle, I'll do what I can to support your Patreon.

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1) I'm aware that Lefty's audio is bugged and I'm looking into it...

2 & 3) Mangle and Chica's door positions are being changed in the future to make it more clear that they're still there!

4) It's been funny seeing that Foxy has the highest catch rate of all of the characters (via a poll on Discord)! However, if people are finding him more of an annoyance than anything else, I might have to nerf him in the future...

5) There's a lot more planned for this character...

6) I've been thinking a lot on how to keep the player invested during low points in a night, and some stuff is already planned!

7) This was semi-intentional for this update during the change for how the game saves data. It'll be added to the saves soon! Also, the fullscreen toggle is only in the main menu as I didn't think people would be toggling it during the game, oops!


Finally, thank you for playing and for wanting to support the game on Patreon! 😊

Thank you for reading everything, it really means a lot. I look forward to future updates!

1: No sloppy-toppy? (I'm kidding, I just remember the old fail screens and I'm just getting back to playing, great game btw, I know Mangle's, Chica's, and Foxy's...now Lefty,)

2: Speaking of Foxy, how does he work? I close one door (the left like the first game.) he goes in the right? Vice versa?! Confusion, but I like how different it is opposed to just sitting there and stuff, I found out 1-hour in-game is equal to 14% battery with (only) the fan on, or light greenish-yellow usage.


Overall...LOVE IT, been wanting an actual NSFW FNAF fan game, great work!

1) sloppy toppy coming soon maybe possibly

2) Foxy works like how his counterpart does in FNaF 1, but in this game he can go to either the left or right hall! You won't know where he's going until his last phase at Pirate's Cove, where he can be in one of two positions.

If he's standing more to the left side of the camera, he's heading to your left door! If, instead, he's standing to the right, under where the camera map is, he's going for your right door!


Also, thank you for the kind words, and for playing! 😊

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the game is wonderful apart I like that it is not a game that requires "concentration" if you know what I mean, the design of the animatronics are 10/10, the only thing that bothers me is that in the case of chica you do not know when she leaves the door and sometimes it takes a long time to leave draining a lot of battery and lefty is beautiful but god it is tedious the fact that she does not give you any clue of when she is going to go to the office even if you are paying attention to the cameras it takes time to "get to the office" and to leave and when it overlaps with chica it is horrible. I have already made a few attempts on the fifth night (Friday) I can't take it anymore 😭😭 I don't know if I am the bad or the night is the difficult one (it must be but not so unfair), in the same way thanks to the creator for such a wonderful game I wish you the best!

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Btw, my best attempt was to get to 5am with 3% battery because, oh surprise, Lefty and Chica screwed me over.

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In a weird sort of sense, you can actually control how Lefty moves, as she can be stalled the same way as in the original FNaF games! She won't move as long as you're looking at her (or the right hallway corner if she's at the door!)...


...so you can end up keeping her at your door longer if you keep looking at the corner!

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