Nice! I have to agree about some of the things that others have said. Energy gets used up too fast, nights too long. But other than that, this has potential.
two things i would add is to maybe ease up on the power drain, as it drains way too fast when you're doing nothing IMO.
also a tell sound when an animatronic is at the door, cause mangle left the door, and as i was trying to conserve power, i decided to hold back on checking the cameras for a sec and she immediately jumped me again with no warning.
Am I the only one experiencing the game is zoomed in much or too wide. Like I cant reach the doors or reach the camera. Actually its the whole game zoomed in too much and too wide. I think the adjustments are too much and also add a window setting like, allow you to fullscreen it or window screen it.
The game is set to fullscreen at 1920 x 1080p resolution, so it might look strange on differently sized monitors! I'll look into fixing this in the next update. Thank you for letting me know!
Even though the game is in a very early stage, I would like to suggest some additions /changes for a more user friendly experience.
The camera button at the bottom seems too wide as it may be accidentally hovered over, and therefore pulled down, whilst trying to select different cameras. I suggest making it a bit more narrow or moving the map further up the screen.
The buttons to select each camera seem quite small which could potentially cause problems, especially in later nights. So perhaps making the buttons larger is a good idea.
The night is quite long, being around 9 minutes and although I can understand you may want to be accurate to FNAF 1, 9 minutes is a very long time. Even Scott understood that, making the nights in FNAF 2 through FNAF SL around 6 minutes. If you do not intend to make the game a grueling experience, I suggest shortening the nights.
Also I am not sure if this is intentional but, Mangle can enter your office and will only attack you if you pull up your camera. Therefore, you could start the night, do nothing and still end up getting to 6AM.
These are just my suggestions/concerns and I look forward to seeing where this project heads in the future.
Thank you for your suggestions! I'll see what I can do in the next update.
For now though, the hitbox for the camera buttons are actually a lot bigger than the buttons themselves! Granted that this isn't really shown or explained though. (I'll make 'em bigger in the future!)
Also, when Foxy is added, Mangle staring you down... let's just say... won't be an automatic win anymore :)
But again, thank you for your thoughts! I appreciate the feedback.
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Nice! I have to agree about some of the things that others have said. Energy gets used up too fast, nights too long. But other than that, this has potential.
Nice video, and thanks for checking out the game!
Mangle's AI had been bumped up a ton for testing, and it looks like she got the jump on you the first time!
And don't worry, winning won't be so easy in the future...
Though, again, thanks for playing!
two things i would add is to maybe ease up on the power drain, as it drains way too fast when you're doing nothing IMO.
also a tell sound when an animatronic is at the door, cause mangle left the door, and as i was trying to conserve power, i decided to hold back on checking the cameras for a sec and she immediately jumped me again with no warning.
other than that, it's pretty good so far.
I'll work on balancing power drain in earlier nights... I've been watching some playthroughs and it does seem to drain faster than it should.
And no worries, animatronic attacks are also getting a small rework soon, too!
Anyway, thanks for playing!
how to unzoom the sceen? any idea
It's a bug that happens if your monitor isn't 1920 x 1080p. I'll have it fixed in the next update, no worries!
could i help with in this?
Holds potential. I'll be watching and waiting patiently to see how this project unfurls
Am I the only one experiencing the game is zoomed in much or too wide. Like I cant reach the doors or reach the camera. Actually its the whole game zoomed in too much and too wide. I think the adjustments are too much and also add a window setting like, allow you to fullscreen it or window screen it.
The game is set to fullscreen at 1920 x 1080p resolution, so it might look strange on differently sized monitors! I'll look into fixing this in the next update. Thank you for letting me know!
Thank you. I am glad I was able to point this out before anyone else got the same issue and thought the game was bugged.
Even though the game is in a very early stage, I would like to suggest some additions /changes for a more user friendly experience.
The camera button at the bottom seems too wide as it may be accidentally hovered over, and therefore pulled down, whilst trying to select different cameras. I suggest making it a bit more narrow or moving the map further up the screen.
The buttons to select each camera seem quite small which could potentially cause problems, especially in later nights. So perhaps making the buttons larger is a good idea.
The night is quite long, being around 9 minutes and although I can understand you may want to be accurate to FNAF 1, 9 minutes is a very long time. Even Scott understood that, making the nights in FNAF 2 through FNAF SL around 6 minutes. If you do not intend to make the game a grueling experience, I suggest shortening the nights.
Also I am not sure if this is intentional but, Mangle can enter your office and will only attack you if you pull up your camera. Therefore, you could start the night, do nothing and still end up getting to 6AM.
These are just my suggestions/concerns and I look forward to seeing where this project heads in the future.
Thank you for your suggestions! I'll see what I can do in the next update.
For now though, the hitbox for the camera buttons are actually a lot bigger than the buttons themselves! Granted that this isn't really shown or explained though. (I'll make 'em bigger in the future!)
Also, when Foxy is added, Mangle staring you down... let's just say... won't be an automatic win anymore :)
But again, thank you for your thoughts! I appreciate the feedback.
I need more
There will be more! Stay tuned for the next update!
Can you make it Android compatible